Hurtworld is extremely optimised with highly scalable graphics to perform well on the most budget of machines. Explore the many biomes to discover exotic resources and rare items.īuilt from the ground up with solid multiplayer foundations designed for fast skill based PVP and PVE. Find and restore vehicles abandoned throughout the map. Construct a stronghold to stash loot and take refuge in. Populated by fierce creatures, rich resources and ever evolving challenges, Hurtworld is an immersive multiplayer experience sure to captivate even the most seasoned gamer.Ĭraft tools, weapons and clothing to help you survive and defend what’s yours. It was a super raw experience when we launched into early access three years ago but with the help of the community we have refined and ironed out the majority of issues to a point where we are happy to start expanding our player base.īrave the elements with friends or alone as you gather the necessities to survive, grow and defend your place amongst Hurtworld’s unforgiving environment. Code and page optimization (before was 2.3mb now its 355KB YAY) Updated to version 2. Now when you click on map it shows the current location. Zerrik did not comply however, because he and I were the only people that mattered.Hurtworld is a hardcore multiplayer survival FPS with a focus on competitive gunplay and strategic map control. High resolution map (17152x17152px the first one was 8576x8576px) with more zoom (thanks u/cowtrix for the bigger map). Others used the chat box to demand entry to Zerrik’s cottage, and some even bargained with him. Zerrik gave me some clothes, and we became best friends. He invited me into his spartan stone cottage and we warmed our chilled bones by his fire. It was getting dark, and at nighttime in Hurtworld, it’s possible to die of hypothermia in the space of fifteen minutes. This means a player with 150 hours in a server and endgame loot cant faceroll their way around the map with impunity. We are keeping the gear cap low on PVP items. Violence isnt the only option, but when its needed you want to be sure its a fair skill rewarding system. Moseying pathetically around the fringes of the map, I encountered a fully dressed man named Zerrik (everyone looks the same in this game, at this early stage in development) and I saluted him. Hurtworld has competitive FPS in its DNA. The second time I managed to accrue enough wood and stone to build a spear, and then a pick, and then an axe. Straight off the bat, a naked guy stabbed me with his spear. The North American server I bumbled into was much more populated than the Australian one. Everyone wanted them, but no one could seem to get them. Oh, and buggies and quad bikes are out there, but on the servers I played their mention elicited a kind of awed annoyance. Most importantly, Hurtworld is “a hardcore multiplayer survival FPS”, and you can craft assault rifles, shotguns and pistols if you’re clever or ruthless enough to live that long. Meanwhile, like in Rust and Ark: Survival Evolved, you can build structures, and it’s straightforward and satisfying to do so. Weapons, picks and axes don’t seem to deteriorate either, a tedious micromanagement game loop I’m happy to see severed. Hurtworld is quite popular though, so why? There are some nice quality-of-life advancements: when you die, you keep your weapons but lose any crafting resources. It’s not out of the realm of possibility that a server will have its own unique map designed by its admins that is downloaded on connection. We are a good way through developing an SDK for Unity we call Shigi Tools designed to allow the community to create their own maps in-engine. You spawn in a low-detail, boring looking open world, spend hours foraging for crafting items, and then get killed by a 12-year-old. Currently we are focusing on hand crafted maps. Its setting appears to be post-apocalyptic, but zero context is provided. Feeling defeated I left the drab, fun-hating Australians for more friendly North American pastures.Īt first glance, Hurtworld doesn’t seem like a very remarkable survival game. Luckily a swarm of irradiated hogs sniffed me to death shortly after. One particular user, OneHundred, told me to “fuck off”. “Apparently you can get quad bikes though,” he or she followed up a bit later, a little forlornly, I thought.Įven though no one had cars or quad bikes, most people on the Australian server were annoyed-some outright angry-that I had the audacity to ask about road trips. There was an awkward silence, and then user NERTCHER replied: “has anyone ever driven a car?” It turned out no one had. Legend has it these ruined buggies can be turned into buggies that work.
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